Zelda64Recomp on Mac: how to play Majora's Mask
Zelda64Recomp runs on a Mac. It is a static recompilation of The Legend of Zelda: Majora's Mask: a tool translated the original N64 program into a native app, with the RT64 renderer on top, made by the N64: Recompiled team. The current release, 1.2.2 (August 27, 2025), ships a Mac build (universal, runs natively on Apple Silicon and Intel). You supply your own copy of the game; Zelda64Recomp supplies everything else.
- Mac download
- Zelda64Recompiled-v1.2.2-macOS.zip (zipped twice: unzip the inner Zelda64Recompiled.zip too)
- Chips
- Universal: runs natively on Apple Silicon and Intel
- macOS
- macOS 13 or later, on Apple Silicon or an Intel Mac with a 7th-generation or newer CPU
- Signed by Apple
- No: macOS warns on first launch (steps below)
- You need
- Your own US copy of the game
- Latest version
- 1.2.2, August 27, 2025
How to install Zelda64Recomp on a Mac
- Download the macOS zip from the releases page. Unzip it, then unzip the Zelda64Recompiled.zip inside it.
- Move Zelda64Recompiled.app into Applications.
- Get past Gatekeeper. macOS blocks it the first time because the project is not signed by Apple. Control-click the app and choose Open. On macOS 13 or later, if that offers no Open button, go to System Settings, then Privacy & Security, and click Open Anyway (it appears for about an hour after the first attempt).
Zelda64Recomp on its official page: download only from there. Sites offering a version with the game already inside are pirated, and often carry malware.
The game file you need
Your own copy of Majora's Mask: only the US N64 version. Other N64 file formats are converted to .z64 for you; a different region gets "This project requires the NTSC-U N64 version of the game."
Click Select ROM in the launcher menu and pick your file. The project checks it and the game starts.
What you get
- Any frame rate, widescreen and ultrawide
- Mods and texture packs from Thunderstore (drag them onto the window or use Install Mods)
- A randomizer mod
- Gyro aiming, a dual-analog camera and autosave
Saves and settings live in ~/Library/Application Support/Zelda64Recompiled/saves.
Known Mac issues
- Open reports of crashes at launch or on exit on some Macs
- A crash when a DualSense controller disconnects
From the project's open issues on October 15, 2026; check its issue tracker for fixes.
More classic games on Mac
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Checked October 15, 2026 against: Releases, README. Architecture, minimum macOS and signing were read from the Mac release files themselves.
Common questions
Does Zelda64Recomp work on a Mac?
Yes. Zelda64Recomp 1.2.2 ships a Mac build: universal: runs natively on Apple Silicon and Intel. It needs macOS 13 or later, on Apple Silicon or an Intel Mac with a 7th-generation or newer CPU.
Does Zelda64Recomp run on Apple Silicon (M1, M2, M3, M4)?
Yes, it runs natively. Universal: runs natively on Apple Silicon and Intel.
What do I need to play Majora's Mask with Zelda64Recomp?
Your own copy of Majora's Mask: only the US N64 version. Other N64 file formats are converted to .z64 for you; a different region gets "This project requires the NTSC-U N64 version of the game."
Why won't Zelda64Recomp open on my Mac?
macOS blocks it the first time because the project is not signed by Apple. Control-click the app and choose Open. On macOS 13 or later, if that offers no Open button, go to System Settings, then Privacy & Security, and click Open Anyway (it appears for about an hour after the first attempt).